Some Magic Items possess sentience and Personality. Such an item might be possessed, Haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with PersonalityQuirks, Ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side.

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  4. Dnd 5e - Does The Vorpal/defender Rune Also Give A +X Attack ...
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Dnd 5e Dmg Certain effects and events can cause the characters to gain long lasting or permanent injuries, wounds. Whenever a character hitpoints fall below 0, or the character takes massive damage from a single attack (equal or greater than half the maximum hitpoints) roll a d20 on the following table.


Most sentient items are Weapons. Other kinds of items can manifest sentience, but consumable items such as Potions and Scrolls are never sentient.
  1. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
  2. Moonblade 5e Dmg You focus the light of the moon into the form of any melee weapon you are already proficient with. Despite the name moonblade, the moonbeams can be focused into the shape of a bludgeoning weapon as well as a bladed one.

Sentient Magic Items function as NPCs under the GM’s control. Any activated property of the item is under the item’s control, not its wielder’s. As long as the wielder maintains a good relationship with the item, the wielder can access those Properties normally. If the relationship is strained, the item can suppress its activated Properties or even turn them against the wielder.

Creating Sentient Magic Items

When you decide to make a magic item sentient, you create the item’s persona in the same way you would create an NPC, with a few exceptions described here.

Abilities

A sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item’s abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest.
A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the following table.
d100
01 - 60The item communicates by transmitting emotion to the creating carrying or wielding it.
61 - 90The item can speak, read, and understand one or more Languages.
91 - 00The item can speak, read, and understand one or more Languages. In addition, the item can communicate telepathically with any character that carries or wields it.

Senses

With sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its Senses or roll on the following table.
d4Senses
1Hearing and normal vision to 30 ft.
2Hearing and normal vision to 60 ft.
3Hearing and normal vision to 120 ft.
4Hearing and Darkvision to 120 ft.
A sentient magic item has an Alignment. Its creator or Nature might suggest an Alignment. If not, you can pick an Alignment or roll on the following table.
d100
01 - 15Lawful Good
16 - 35Neutral Good
36 - 50Chaotic Good
51 - 63Lawful Neutral
64 - 73Neutral
74 - 85Chaotic Neutral
86 - 89Lawful Evil
90 - 96Neutral Evil
97 - 00Chaotic Evil

You can give a sentient item an objective it pursues, perhaps to the exclusion of all else. As long as the wielder’s use of the item aligns with that SpecialPurpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated Properties. You can pick a SpecialPurpose or roll on the following table.
d10Purpose
1Aligned: The item seeks to defeat or destroy those of a diametrically opposed Alignment (such an item is never neutral).
2Bane: The item seeks to defeat or destroy creates of a particular kind, such as Fiends, shapechangers, Trolls, or Wizards.
3Protector: The item seeks to defend a particular race or kind of creature, such as Elves or Druids.
4Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity.
5Templar: The item seeks to defend the servants and interests of a particular deity.
6Destroyer: The item craves destruction and goads its user to fight arbitrarily.
7Glory Seeker: The item seeks Renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure.
8Lore Seeker: The item craves knowledge or is determined to solve a Mystery, learn a Secret, or unravel a cryptic prophecy.
9Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events.
10Creator Seeker: The item seeks its creator and wants to understand why it was created.

Conflict

5E The Plane Of Fire And The City Of Brass - How Have You Handled Them?

A sentient item has a will of its own, shaped by its Personality and Alignment. If its wielder acts in a manner opposed to the item’s Alignment or Purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder’s Charisma check. If the item wins the contest, it makes one or more of the following demands:
  • The item insists on being carried or worn at all times.
  • The item demands that its wielder dispose of anything the item finds repugnant.
  • The item demands that its wielder pursue the item’s goals to the exclusion of all Other Goals.
  • The item demands to be given to someone else.

If its wielder refuses to comply with the item’s wishes, the item can do any or all of the following:

  • Make it impossible for its wielder to attune to it.
  • Suppress one or more of its activated Properties.
  • Attempt to take control of its wielder.
If a sentient item attempts to take control of its wielder, the wielder must make a Charisma Saving Throw, with a DC equal to 12 + the item’s Charisma modifier. On a failed save, the wielder is Charmed by the item for 1d12 hours. While Charmed, the wielder must try to follow the item’s commands. If the wielder takes damage, it can repeat the Saving Throw, Ending the Effect on a success. Whether the attempt to control its user succeeds or fails, the item can’t use this power again until the next dawn.

Cached

Moon Blade

(Forgotten Realms Campaign Setting)
Evocation
Level:Hathran 3,Nentyar Hunter 3,Moon 3,Initiate of Selûne (Feat) 3,
Components:V,S,M,DF,
Casting Time: 1 action
See full list on forgottenrealms.fandom.comRange:Moonblade 5e Dmg 0 ft.

5E Celestial Warlocks?


Effect: A swordlike beam
Duration:Dmg 1 minute/level (D)Moonblade 5e Dmg
Saving Throw: None

Dnd 5e - Does The Vorpal/defender Rune Also Give A +X Attack ...

Spell Resistance: Yes

A 3-foot-long, blazing beam of moonlight springs forth from your hand.
Anyone who can cast moon blade can wield the beam with proficiency.
However, if you are proficient with any type of sword, you can wield the beam as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as Weapon Focus.
Attacks with the moon blade are melee touch attacks.
Its strike saps vitality or life force, causing no visible wounds but dealing 1d8 points of damage plus 1 point per
two caster levels (to a maximum of +15) to any type of creature except undead.
Undead are visibly wounded by a moon blade.
Their substance boils away from its touch, and they take 2d8 points of damage plus 1 point per caster level (to a maximum of +30) per blow.
The blade is immaterial, and your Strength modifier does not apply to the damage.
A successful moon blade strike temporarily scrambles magic.
On the target's next turn after a hit from a moon blade, the creature must make a Concentration check to use any spell or spell-like ability.
The DC is 10 + points of damage dealt + spell level.
(An opponent hit by a moon blade while casting a spell must make the usual Concentration check to avoid ruining the spell in addition to the check on its next turn).
The moon blade spell has no connection with the magic items known as moonblades borne and made by some elves.
Arcane Material Component: A small candy made with wintergreen oil.

5E Shield As Hex Weapon?

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